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vantagefeed.com > Blog > Entertainment > Star Trek: Voyager’s best special effects were almost disappointing
Star Trek: Voyager’s best special effects were almost disappointing
Entertainment

Star Trek: Voyager’s best special effects were almost disappointing

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Last updated: April 27, 2025 5:36 am
Vantage Feed Published April 27, 2025
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Chris Snellgrove | Published 23 seconds ago

Star Trek: Voyager There were many special effects, but perhaps nothing was as impressive as when the ship landed on the planet in the premiere episode of Season 2, “The 37’s.” This was the first time for the franchise, and it took one of the ideas that Jean Roddenberry had previously thought were too expensive to show on screen. However, this effect was mostly disappointed, thanks to behind-the-scenes production issues, such as inappropriately designed landing struts and too-small CGI models.

This identification Voyager Special effects were one of the teams long dreamed of… For example, Michael Okuda, the graphic designer for the franchise, had previously recommended producer Rick Berman to executives that the ship could land as a way to distinguish it from what it had come before. Therefore, Rick Sternbach has developed several possible vessel designs to accommodate landing capabilities, and confirmed that the completed design has a small hatch on the hull at the bottom, meaning landing gear. However, after designing those struts, producers realized that the ship’s “legs” seemed too thin to support the body.

The shot of Voyager landing on the planet of “37’s” was intended to be this big, show-stop special effect, and producers understood that if the ship always seemed to skip the day of the foot, the viewers would be disappointed. In the epic tradition of television, they decided to fix this issue in post-production. In this case, we decided to strategically place rock outcrops and other ground features when Voyager landed. Go back and watch the episode. That way you can see that they have effectively blurred viewers’ views on those teen landing struts.

But that wasn’t the only problem VoyagerFantastic special effects… After all, the digital artists on the show accidentally made the ship’s CGI model too small. This frustrating visual effects supervisor Ronald B. Moore (Trek Writer) Battlestar Galactica Showrunner Ronald D. Moore was disappointed with the landing effect due to the “magnitude of the Voyager on the ground was wrong.” But he didn’t feel that the audience would necessarily realize, “Because there’s nothing to relate to it. People are in the foreground, the ship is in the background, and we hold it a bit like that.”

For longtime Star Trek fans, this is Voyager The moment was more than just a special effect…it was also a realization of a decades-old dream that began with Gene Roddenberry. The creators of the franchise originally dreamed of companies landing on planets regularly Original series, But he soon realized how expensive it would be for a ship to land somewhere new each week. This is how the transporters were born as Captain Kirk and his former crew could quickly visit somewhere new locations and return to the ship via a much cheaper “beamme-up” special effect.

VoyagerThe producers of the same conclusion that Roddenberry did. So rather than constantly placing the ship on the land, Shaw stuck to the transporter’s special effects. Nevertheless, it landed several more times after “37”, making it much easier for producers to have this ambitious effect on subsequent attempts. They did, despite the CGI model because the ship is too small. Unless she wants you to kill you earlier than she killed Tuvix, we do not recommend telling Captain Janeway about the size of her morning coffee cup.

https://www.youtube.com/watch?v=nhi6fo7maxk


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