Mischikaadvocates of open-sourcing gaming tools, Sprocket Games and Unleashed Games have announced that they will open source key aspects of the project through Mythica’s platform.
This move is expressed by major supporters of open source technology, one of the biggest collective open source contributions in modern game development, indicating the shift towards transparency, accessibility and collaboration in the industry.
Mythica, based in Summerville, Massachusetts, made an announcement at the Game Developers Conference 2025 event.
Historically, gaming studios have maintained their own technology, but Mythica is pushing for a new movement, with all its tools sourced. By opening the game, these studios are taking a bold step towards tackling some of the industry’s biggest challenges.
The open source movement means that artists can retain access to their work indefinitely, ensuring that contributions are not lost when the project is finished. And developers don’t have to reinvent the wheels, allowing them to build on proven systems instead of starting from scratch. Small studios will also develop larger, better games and have access to high-quality tools and assets without a large budget.
“The initiative is not just about sharing code, it’s about unlocking creativity for the next generation of developers,” Mythica CEO Slater Victoroff said in a statement. “Just as open source has revolutionized AI and software, sharing these tools allows developers to build innovation, streamline production, invite more studios, and shape the future of game development.
The sprocket game and the unlocked game are taking the first step in this effort. Sprocket is committed to open source procedural generation technology and has received an epic mega grant to do so. Unleashed starts by releasing much of its art and gaming assets into the public domain.
“Open source is the future of gaming and community engagement,” Irena Pereira, CEO of Unleashed Games, said in a statement. “When we fall in love with the game, our instinct is to extend beyond that to community contribution, whether it is built in the world or not.
The challenges remain, but major studios are already exploring open source games. For example, Electronic Arts recently opened the title Open Sourced Multiple Command & Conquer, and Activision released Caldera Map from Call of Duty: Using Warzone for Non-Commercial. This move is gaining momentum as Mythica offers an infrastructure to host, share and distribute open source assets, binaries, tools and game code.
“Sprockets are built on a mountain of great open source tools,” Sprocket CEO Josiah Kiehl said in a statement. “The more we adopt open source initiatives, the more we are traditionally trying to build.
Through partnerships with organizations such as the Linux Foundation, Mythica is working to establish a clear pathway for game developers to release work in compliance with license restrictions, while maximizing the impact of open source contributions. Studios like Sprocket Games and Unleashed Games don’t just share assets. They are actively contributing to the broader ecosystem of procedures, generation and module development tools that benefit the industry as a whole.